One of the marketing beats of the upcoming PS5 is expected to be “no loading times” and we got an early preview of the same in a Sony meeting in Japan.
While I wasn’t at the meeting, Takashi Mochizuki was there and twitted us some footage from the meeting. On the video below we can see the same scene being loaded on the next gen PS5 hardware and a current PS4 Pro. The loading times are measured and compared by the Sony rep. While it’s still early and we cannot be sure if any parameters are ‘fixed’ in favor of the PS5 (name still not confirmed by Sony), it does look promising.
All rights to the video belong to Sony Corporation – video taken by Takashi Mochizuki (Twitter)
While it might not seem as a huge deal to some, no loading times can have a huge potential, not only for gamers, but for developers as well.
A significant amount of game design currently is dedicated to working around loading zones and texture placement. Developers currently have a tough job having their games loading ahead and allocating resources properly. Eliminating load times and zones changes the game for developers, as now levels and textures can be designed with less limits. This can make design easier for developers and they could focus on other design goals.
The potential here is huge. Maybe the closest we have now to no loading screens is God of War, which you can play from start to finish without a single loading screen, however there are still hidden loading areas at every corner. For the true potential, imagine a GTA game with 2 to 4 times bigger cities where you can enter any building and find amazing interior inside, without any loading screens cutting gameplay.
While it goes far beyond just getting rid of loading screens, let’s not lower the importance of no waiting times. Do you remember how faster your games loaded once you got that SSD? Starting play in 30 seconds rather that 2 minutes is a huge improvement. Expect similar improvements here, too.
You can find the full pdf here
If you haven’t been following PS5 developments, here are some insights. It’s expected to have an SSD with high raw bandwidth. The CPU will be based on a 3rd generation AMD’s Ryzen line and the chip will contain 8 Zen 2 7nm cores. The GPU will be a custom variant of Radeon’s Navi family and will support ray tracing. Sony has also announced that it will be backwards compatible, so don’t throw away your games just yet. The Play Station 5 will also support 8K resolution and 3D audio.
The PS5 is expected sometime in 2020.